Nebula2

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Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

hey Dorkula the Nebula2Engine is REALLY good. Man those sreens of the RPG! thanks for the tip! I am going to try it out!
Everyone can see the difficult, but only the wise can see the simple.
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Dorkula
Posts: 2
Joined: Fri Oct 28, 2005 7:08 am

Post by Dorkula »

nebula requires some serious experience with game engines and c++ in general, along with python scripting (scripting is built into the engine).
Yay!
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

Yep i've seen it. Another problem is that maya costs a few thousand dollars and hardly anyone of the community has them. I think you need maya to take full advandage of the engine, because it says they have got a plugin for it...

but the features make a designers eyes shine! Oh my! 500.000 Vertices ->30fps, Radeon9600! DirectX9! full HLSL! The Weather-System!
Everyone can see the difficult, but only the wise can see the simple.
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Dorkula
Posts: 2
Joined: Fri Oct 28, 2005 7:08 am

Post by Dorkula »

I am building my game engine off nebula2, the one I mentioned earlier.
Yay!
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