How does it look so professional?

Topics relating to Modeling with Reality Factory.
Post Reply
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

How does it look so professional?

Post by GMer »

How does one get a model's animations to look so smooth and professional-looking? (like virgil.act?)
If I could just find out the secret... *evil laugh* :twisted:
Does anyone know, or is it just luck?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
SV2.0
Posts: 88
Joined: Wed Jul 06, 2005 6:17 am
Location: California USA

Re: How does it look so professional?

Post by SV2.0 »

Not using Milkshape for animating would be my first step. I don't know how Virgil's animations were done, but I would use something that has tools for inverse kinematics. Procedural animation is just too much of a hassle. For all my more complex animations I've been using Maya. RF doesn't support IK though, so you need to bake the animations into MOT format before you can use them. Most people probably don't have access to Maya though, but I think GMax has similar tools and an exporter plugin that can bake IK animations. Not sure though.
Now don't get me wrong, Milkshape can turn out some pretty stuff, it's just harder. A lot harder.
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: How does it look so professional?

Post by bernie »

Equity animations are on their way basic animation in next release v5.0.5.
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: How does it look so professional?

Post by GMer »

Animations in Equity? W00T!
I tend to use Gmax only (due to the fact it is free), and I just downloaded the manual, so now I can really get some good models going.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: How does it look so professional?

Post by GMer »

Gmax does have "inverse kinematics"! Thank you for telling me this, I would never have found it on my own.
(Sorry for this double-post!)
W00T!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
SV2.0
Posts: 88
Joined: Wed Jul 06, 2005 6:17 am
Location: California USA

Re: How does it look so professional?

Post by SV2.0 »

Lol, I wasn't even sure. Glad I could help, though.
Also: Awesome news about equity. I've got some buddies that will be very pleased to hear of that.
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Re: How does it look so professional?

Post by Voltare »

Milkshape has "IK" and now vertex weights.
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: How does it look so professional?

Post by GMer »

IKs , and meshsmoothing, I just found out about, thank goodness for this guy http://www.3dtotal.com/ and his tutorials!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Post Reply