How does one get a model's animations to look so smooth and professional-looking? (like virgil.act?)
If I could just find out the secret... *evil laugh*
Does anyone know, or is it just luck?
How does it look so professional?
How does it look so professional?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: How does it look so professional?
Not using Milkshape for animating would be my first step. I don't know how Virgil's animations were done, but I would use something that has tools for inverse kinematics. Procedural animation is just too much of a hassle. For all my more complex animations I've been using Maya. RF doesn't support IK though, so you need to bake the animations into MOT format before you can use them. Most people probably don't have access to Maya though, but I think GMax has similar tools and an exporter plugin that can bake IK animations. Not sure though.
Now don't get me wrong, Milkshape can turn out some pretty stuff, it's just harder. A lot harder.
Now don't get me wrong, Milkshape can turn out some pretty stuff, it's just harder. A lot harder.
Re: How does it look so professional?
Equity animations are on their way basic animation in next release v5.0.5.
Re: How does it look so professional?
Animations in Equity? W00T!
I tend to use Gmax only (due to the fact it is free), and I just downloaded the manual, so now I can really get some good models going.
I tend to use Gmax only (due to the fact it is free), and I just downloaded the manual, so now I can really get some good models going.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: How does it look so professional?
Gmax does have "inverse kinematics"! Thank you for telling me this, I would never have found it on my own.
(Sorry for this double-post!)
W00T!
(Sorry for this double-post!)
W00T!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: How does it look so professional?
Lol, I wasn't even sure. Glad I could help, though.
Also: Awesome news about equity. I've got some buddies that will be very pleased to hear of that.
Also: Awesome news about equity. I've got some buddies that will be very pleased to hear of that.
Re: How does it look so professional?
Milkshape has "IK" and now vertex weights.
Re: How does it look so professional?
IKs , and meshsmoothing, I just found out about, thank goodness for this guy http://www.3dtotal.com/ and his tutorials!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56