Hardware T&L
- QuestOfDreams
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Hike,
For the projectile, I know the issue. It's very simple to solve
For the VFS, have you tested it using the password? Please reply on this in the other thread. I'm quite sure the VFS works for 95% of the files.
Quest,
Can we team-up on the plan for the next release and come to 1 larger release, including the physics. Several bugs are resolved (including the rotation bug) and the physics will add a lot of new posibilities.
Releasing 2 different RF's having 90% common and each 10% difference does not sound like a preferred scenario for any user?
I'm close to having the job done and to release
An alternative is to integrate all your changes into the next release I've planned. Let me know what you prefer.
For the projectile, I know the issue. It's very simple to solve
For the VFS, have you tested it using the password? Please reply on this in the other thread. I'm quite sure the VFS works for 95% of the files.
Quest,
Can we team-up on the plan for the next release and come to 1 larger release, including the physics. Several bugs are resolved (including the rotation bug) and the physics will add a lot of new posibilities.
Releasing 2 different RF's having 90% common and each 10% difference does not sound like a preferred scenario for any user?
I'm close to having the job done and to release
An alternative is to integrate all your changes into the next release I've planned. Let me know what you prefer.
Hi guys. I have followed RF for a while. However the DX7 limitation has kept me from jumping in so far. I was wondering what the status was for the T&L implementation.
I understand that it is a large task, but I was curious as to where it stands. Perhaps a forecast page could be created? I apologise if it is listed somewhere, but this is the only reference I have found.
Thanks and keep up the great work!!
I understand that it is a large task, but I was curious as to where it stands. Perhaps a forecast page could be created? I apologise if it is listed somewhere, but this is the only reference I have found.
Thanks and keep up the great work!!
No longer a guest
Ok I have now registered. I am still quite interested in RF. Of course, my only remaining major question is if the T&L support is still being worked on?
As I mentioned I do understand that it is no easy task to implement. I do not have any illusions there, but I was wondering if it is still being actively pursued.
RF is on my short list of engines for my adventure game. Nothing major. I could probably do what I want to do in AGS but the ability to have full 3D environments would be nice. I have read over the scripting and entity system for RF and I think it can handle my needs.
But with all T&L on the CPU things are a bit choppy. I have a P4 2.8C with a 6800GT and another system with an 3500+A64 with same video card. Neither gives me the performance I am looking for within RF. Of course this is due to the lack of T&L.
Beyond Virtual is another candidate, as well as the Apocalypse 3D engine. Both offer very nice graphic effects and both also offer scripting with AngelScript. Apocalypse offers LUA as well.
After looking over what is possible with RF scripting I am not sure that I need the scripting capabilities of the other engines--for my needs. But T&L support would really cement the decision to go with RF.
Once again, thanks to anyone who replies. Although I have been a lurker for many years here I have seen the great work that has been done with this engine, especially considering the limitations of being tied to Genesis. If anyone know if the T&L support is still being worked on I would appreciate knowing.
Thanks,
Donnie
As I mentioned I do understand that it is no easy task to implement. I do not have any illusions there, but I was wondering if it is still being actively pursued.
RF is on my short list of engines for my adventure game. Nothing major. I could probably do what I want to do in AGS but the ability to have full 3D environments would be nice. I have read over the scripting and entity system for RF and I think it can handle my needs.
But with all T&L on the CPU things are a bit choppy. I have a P4 2.8C with a 6800GT and another system with an 3500+A64 with same video card. Neither gives me the performance I am looking for within RF. Of course this is due to the lack of T&L.
Beyond Virtual is another candidate, as well as the Apocalypse 3D engine. Both offer very nice graphic effects and both also offer scripting with AngelScript. Apocalypse offers LUA as well.
After looking over what is possible with RF scripting I am not sure that I need the scripting capabilities of the other engines--for my needs. But T&L support would really cement the decision to go with RF.
Once again, thanks to anyone who replies. Although I have been a lurker for many years here I have seen the great work that has been done with this engine, especially considering the limitations of being tied to Genesis. If anyone know if the T&L support is still being worked on I would appreciate knowing.
Thanks,
Donnie
Donnie
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Well, I didn't have much time to work on TnL lately
Still working on the bsp creation process to reduce geometry splits caused by the lightmapping process (larger lightmaps -> less polys, less texture switches). Also I'm trying to replace the texture shift/scale/rotate system with simple uv mapping but I haven't worked out all the details yet...
Still working on the bsp creation process to reduce geometry splits caused by the lightmapping process (larger lightmaps -> less polys, less texture switches). Also I'm trying to replace the texture shift/scale/rotate system with simple uv mapping but I haven't worked out all the details yet...
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- Location: PA, USA
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Yes, it will.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085