Well i can put a pawn in game / make it a turret and fire. (but that the easy bit)
But i havent a clue how i would make a scripted pawn a player.
Im looking on info for this as i would like to have full control on what the player can and cant do.
I have no knowledge on scripting but im willing to challenge my self so can i get a little help here please !
Thanks for reading!
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Where to start on a scripted player ?
Where to start on a scripted player ?
Some say i have a short attention span i say it's just HEY LOOK a rabbit......
Re: Where to start on a scripted player ?
If you know how to make your pawn move then it shouldn't be too hard to make the script take input (see: IsKeyDown() in the manual) and move accordingly. You should also check the genericplayer.s sample script that comes with RF.
Pain is only psychological.
Re: Where to start on a scripted player ?
Ok thanks juttis... (was not sure what to look under)
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Some say i have a short attention span i say it's just HEY LOOK a rabbit......
- blutwurstchen
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Re: Where to start on a scripted player ?
I've come to the conclusion that for what I want to do, I really need to use a scripted player. I took a look at the genericplayer.s.
Is this script configured to work with virgil, or do I need to change animation names?
Is this script configured to work with virgil, or do I need to change animation names?
- QuestOfDreams
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Re: Where to start on a scripted player ?
It's not configured for Virgil, so you need to change the animations at the top of the script.