Converting .gmax to .3dt
Re: Converting .gmax to .3dt
what version of Equity are you using?
Re: Converting .gmax to .3dt
Download latest version 505beta and try again.
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- Posts: 12
- Joined: Wed Mar 11, 2009 2:55 pm
Re: Converting .gmax to .3dt
Error reading vertices, error meshes, "sorry for the inconvinience"....
Re: Converting .gmax to .3dt
that message is NOT coming from Equity we do not say that anywhere in the program."sorry for the inconvinience"....
post your nfo and i will have a look
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- Posts: 12
- Joined: Wed Mar 11, 2009 2:55 pm
Re: Converting .gmax to .3dt
there it is... attached.
- Attachments
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- static.rar
- My NFO
- (1.55 KiB) Downloaded 72 times
Re: Converting .gmax to .3dt
You have no texture and no bone that is why it wont build. All models MUST have at least one bone. Even a static model must have a bone. Add a bone in gmax and assign all vertices to it. then add your textures and sort the uv's then export nfo and the textures. It should load then.
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- Posts: 12
- Joined: Wed Mar 11, 2009 2:55 pm
Re: Converting .gmax to .3dt
I do have a texture and a UVW modifier, I added the bone and applied all the vertices to it. Now there is another error...
nfo attached. I deleted 2 of the objects, and left only one.
nfo attached. I deleted 2 of the objects, and left only one.
- Attachments
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- static2.rar
- (655 Bytes) Downloaded 99 times
Re: Converting .gmax to .3dt
ah. The problem is the texture is jpg we didn't do the jpg import for nfo files. Sorry about that. We will sort that in next release. Change your texture to a bmp file and it should be ok. the rest of the nfo is ok
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- Posts: 12
- Joined: Wed Mar 11, 2009 2:55 pm
Re: Converting .gmax to .3dt
it says cant fint texture...
- Attachments
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- static3.rar
- (936 Bytes) Downloaded 86 times
Re: Converting .gmax to .3dt
Works for me. Your texture MUST be in same folder as .nfo file.