Converting .gmax to .3dt

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bernie
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Re: Converting .gmax to .3dt

Post by bernie »

what version of Equity are you using?
Michael P.
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Re: Converting .gmax to .3dt

Post by Michael P. »

Equity 4.2.1
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bernie
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Re: Converting .gmax to .3dt

Post by bernie »

Download latest version 505beta and try again.
Michael P.
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Re: Converting .gmax to .3dt

Post by Michael P. »

Error reading vertices, error meshes, "sorry for the inconvinience"....
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bernie
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Re: Converting .gmax to .3dt

Post by bernie »

"sorry for the inconvinience"....
that message is NOT coming from Equity we do not say that anywhere in the program.
post your nfo and i will have a look
Michael P.
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Re: Converting .gmax to .3dt

Post by Michael P. »

there it is... attached.
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static.rar
My NFO
(1.55 KiB) Downloaded 71 times
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bernie
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Re: Converting .gmax to .3dt

Post by bernie »

You have no texture and no bone that is why it wont build. All models MUST have at least one bone. Even a static model must have a bone. Add a bone in gmax and assign all vertices to it. then add your textures and sort the uv's then export nfo and the textures. It should load then.
Michael P.
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Re: Converting .gmax to .3dt

Post by Michael P. »

I do have a texture and a UVW modifier, I added the bone and applied all the vertices to it. Now there is another error...
nfo attached. I deleted 2 of the objects, and left only one.
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static2.rar
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bernie
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Re: Converting .gmax to .3dt

Post by bernie »

ah. The problem is the texture is jpg we didn't do the jpg import for nfo files. Sorry about that. We will sort that in next release. Change your texture to a bmp file and it should be ok. the rest of the nfo is ok
Michael P.
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Re: Converting .gmax to .3dt

Post by Michael P. »

it says cant fint texture...
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static3.rar
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bernie
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Re: Converting .gmax to .3dt

Post by bernie »

Works for me. Your texture MUST be in same folder as .nfo file.
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