I did a small script in High Level, that plays all the sounds just great, here's the script:
Code: Select all
{
Spawn[ ()
{
Console(true);
NewOrder("Talk");
} ]
Talk[ ()
{
Delay("", 2, "");
Delay("", 2.8, "Jake/1.wav");
Delay("", 1,"");
Delay("", 6 , "Commander/1.wav");
Delay("", 1.5, "");
Delay("", 2, "Jenity/1.wav");
Delay("", 1, "");
Delay("", 4, "Bolt/1.wav");
Delay("", 0.7, "");
Delay("", 9, "Commander/2.wav");
Delay("", 0.5, "");
Delay("", 1.2, "Jake/2.wav");
Delay("", 0.5, "");
Delay("", 0.65, "Jenity/2.wav");
} ]
}
Code: Select all
ShowHudPicture();
There's the command:
PlaySound();
which is also in low level, I can make the script low level, but which command shall I use for the delay between the sounds? I looked at all the command, but I couldn't see a delay command for low Level.
Also: What is the best way to attatch the pawn to the player, I found the command
AttatchToActor();, or something like this, but I couldn't use it to attatch the pawn to the player. I need to attatch the pawn to the player, so the player can hear the sounds no matter where he goes.