I love RF, but I have been finding the limitations of it restricting lately. Mainly in terms of ragdoll physics, hi res textures, level sizes and multiplayer.
Does anyone have experience working with similiar software such as Realm crafter, Gamestudio and gamemaker. I have read up a little on these packages, which are not free like RF, and would appreciate any recommendation or comparison of the pros and cons.
Comparing RF to other game creation software
- blutwurstchen
- Posts: 57
- Joined: Wed Mar 19, 2008 8:51 pm
Re: Comparing RF to other game creation software
Have you looked at NeoAxis. It uses the ogre engine and is free for non commercial use. You have to cough up $100 if you sell your game but you can't complain at $100 outlay if you are selling your game unless you are a complete TA.
- blutwurstchen
- Posts: 57
- Joined: Wed Mar 19, 2008 8:51 pm
Re: Comparing RF to other game creation software
Thanks,
NeoAxis looks cool. I am checking it out.
I'm sure it demands more scripting than RF does, but it supports ragdoll physics and a lot of other cool features, and it seems like a long wait until RF2 is released.
NeoAxis looks cool. I am checking it out.
I'm sure it demands more scripting than RF does, but it supports ragdoll physics and a lot of other cool features, and it seems like a long wait until RF2 is released.