Have you got this problem?

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Have you got this problem?

Post by metal_head »

This sounds pretty stupid, but I have problems triggering a moving platform... I make a model, make a trigger entity, assign the model to the trigger, than I make a moving platform entity and assign an animated model to it, then I aqssign the trigger I've just created to the Moving Platform entity, and compile, but when I try to trigger the moving platform nothing happens, the platform just stays there, it's animated and the trigger plays it's sound... if I use a door entit instead of the moving platform entity, everything works fine, but Moving Platforms just refuse to trigger... the stranges thing is that long ago I have managed to trigger moving platforms...
User avatar
blutwurstchen
Posts: 57
Joined: Wed Mar 19, 2008 8:51 pm

Re: Have you got this problem?

Post by blutwurstchen »

Moving Platform works for me. When the player walks on it, it starts. You could get it to run automatically by checking bAutoStart to True.

I'm not using a trigger entity, so maybe that is causing the problem.

Here are my settings:
movplatform.jpg
movplatform.jpg (81.35 KiB) Viewed 820 times
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Have you got this problem?

Post by metal_head »

Yeah, if I don't use a trigger, the Moving Platform's OK, but if I try to activate it via trigger..nothing happens
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Have you got this problem?

Post by QuestOfDreams »

You need to tell us the settings of your moving platform entity. bAutoStart must be False and bNoCollide must be True.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Have you got this problem?

Post by metal_head »

bAutoStart must be False and bNoCollide must be True.
Yeah, I know that, both are like you said they must be, here are the settings...everythin seems OK to me, and if I use "trigger7" with a door entity, it will work, so it's not becasue of the trigger...
Attachments
platform.jpg
platform.jpg (28.79 KiB) Viewed 780 times
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Have you got this problem?

Post by Juutis »

Have you tried setting bRunWhileTrig to true?
Pain is only psychological.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Have you got this problem?

Post by metal_head »

Hah, that actually worked, thanks Juutis!
Hey I was wondering if I can use that bRunWhileTriggered setting to make an elevator go up and stay there when the button is pressed once, and if the button is pressed again, the elevator to come back down?
Post Reply