Have you got this problem?
- metal_head
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Have you got this problem?
This sounds pretty stupid, but I have problems triggering a moving platform... I make a model, make a trigger entity, assign the model to the trigger, than I make a moving platform entity and assign an animated model to it, then I aqssign the trigger I've just created to the Moving Platform entity, and compile, but when I try to trigger the moving platform nothing happens, the platform just stays there, it's animated and the trigger plays it's sound... if I use a door entit instead of the moving platform entity, everything works fine, but Moving Platforms just refuse to trigger... the stranges thing is that long ago I have managed to trigger moving platforms...
- blutwurstchen
- Posts: 57
- Joined: Wed Mar 19, 2008 8:51 pm
Re: Have you got this problem?
Moving Platform works for me. When the player walks on it, it starts. You could get it to run automatically by checking bAutoStart to True.
I'm not using a trigger entity, so maybe that is causing the problem.
Here are my settings:
I'm not using a trigger entity, so maybe that is causing the problem.
Here are my settings:
- metal_head
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Re: Have you got this problem?
Yeah, if I don't use a trigger, the Moving Platform's OK, but if I try to activate it via trigger..nothing happens
- QuestOfDreams
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Re: Have you got this problem?
You need to tell us the settings of your moving platform entity. bAutoStart must be False and bNoCollide must be True.
- metal_head
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Re: Have you got this problem?
Yeah, I know that, both are like you said they must be, here are the settings...everythin seems OK to me, and if I use "trigger7" with a door entity, it will work, so it's not becasue of the trigger...bAutoStart must be False and bNoCollide must be True.
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Re: Have you got this problem?
Have you tried setting bRunWhileTrig to true?
Pain is only psychological.
- metal_head
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Re: Have you got this problem?
Hah, that actually worked, thanks Juutis!
Hey I was wondering if I can use that bRunWhileTriggered setting to make an elevator go up and stay there when the button is pressed once, and if the button is pressed again, the elevator to come back down?
Hey I was wondering if I can use that bRunWhileTriggered setting to make an elevator go up and stay there when the button is pressed once, and if the button is pressed again, the elevator to come back down?