Something about pawn names...
Something about pawn names...
I remember somewhere something about in scripting being able to identify (then rotate towards, etc.) a pawn utilizing only part of the name (e.g. in RFedit I call it "Enemy_01") and in a script I can identify the closest one by just looking for the "Enemy" prefix. Is that possible with RF?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: Something about pawn names...
I believe this is relevant:
viewtopic.php?f=8&t=3741
viewtopic.php?f=8&t=3741
Pain is only psychological.