When used with 4 parameters the pawn command PositionToPlayer(...) also sets the pawn's rotation to match the rotation of the player which makes it rather difficult to customize the angles properly. This is for example noticeable when the PositionToPlayer() command is used with the ChangePitch() command in combination with a low pitch_speed.
This is rather a design flaw than a bug, however I'll fix this somehow...
[FIXED 075] Problem in Pawn Command PositionToPlayer
- QuestOfDreams
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[FIXED 075] Problem in Pawn Command PositionToPlayer
Last edited by QuestOfDreams on Wed Jul 12, 2006 5:56 pm, edited 2 times in total.
- QuestOfDreams
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- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
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- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact: