I create a room out of a hollow cube. I place PlayerStart PlayerSetup and EnvironmentSetup objects within the cube (as well as the camera). I compile and test the level. The player falls flat on his face and stays there. When I try to move him, he walks up and down the floor staying within the floor, as if he's crawling. When I press the Spacebar to make him jump, however, he does move upward (while still staying in the horizontal position paralel to the floor). I tried to play around w/ PlayerStart: Angle properties, and the furtherst I've gotten is getting him to fall on his back, instead of his face. I've also payed w/ PlayerSetup: actor rotation options, and the gravity option and didn't get anywhere either.
What do I do?
Player actor falls flat on his face
copy the rotation values from those in the demo level that comes with rf. note that with these, due to a bug, you will have to in first person hit F1 or the view will flicker. this will not occue when you make your own player model if the player model is correctly angled right from the modeling program (virgil's angles are mixed up, i believge due to 3ds max using different angles than rf)
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I have the ActorRotation set as -90 180 0 in the playersetup.ini.
My player is still on his face. I have corrected the player angle in this manner before and it worked fine, but not this time. Is there something else that I have to do?
That's really odd. It just started working all by its self.
I'm a little eeeked now. LOL
My player is still on his face. I have corrected the player angle in this manner before and it worked fine, but not this time. Is there something else that I have to do?
That's really odd. It just started working all by its self.
I'm a little eeeked now. LOL
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.