Vertices and frame rate?
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Vertices and frame rate?
Lots of modellers allow floating vertices. I'm pretty sure he was talking about milkshape, where you extrude and you have copy the sides weld them to the other side, which leaves out a bunch of vertices that you can't see, cause they're in the same spot as the other vertices. If you move the model, you can see them. But they don't do anything/
Herp derp.
Re: Vertices and frame rate?
Has milkshape not got a Remove Doubles function that combines vertices that are too close together?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Vertices and frame rate?
No, thats basically the same thing as the weld tool though.zany_001 wrote:Has milkshape not got a Remove Doubles function that combines vertices that are too close together?
Herp derp.
Re: Vertices and frame rate?
Nah, I mean a model-wide function. Blender has Rem. Doubles, and you can specify how close 'close' is, then press a button and it removes all doubles for you. Ah well, Blender > MS3D :p
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Vertices and frame rate?
No, ms3d does not have that. I don't actually model in ms3d anymore though, only animate. and exportzany_001 wrote:Nah, I mean a model-wide function. Blender has Rem. Doubles, and you can specify how close 'close' is, then press a button and it removes all doubles for you. Ah well, Blender > MS3D :p
Herp derp.