My game starts out with an orbital drop (yippee!) that the player can control (keep speed down and avoid stuff or you go splat!).
Anyway I am in rather uncharted territory with orbital drops, so I am asking, what camera view would make the orbital drop enjoyable (and epic)?
1) A chase view, much like some airplane games (sorry, no pics)
2) A 3/4 to the rear view
3) A side scrolling-type view
4) A 3/4 to the front view
Cast your ballot!
Ahhh! Virgil is on fire!
Camera view for orbital drop?
Camera view for orbital drop?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: Camera view for orbital drop?
If you are avoiding objects in 3D then it needs to be a chase camera.
Re: Camera view for orbital drop?
From those pics, I prefer the third one.
The pawn, the pawn, the pawn is on FIRE!
The pawn, the pawn, the pawn is on FIRE!
Re: Camera view for orbital drop?
Actually, in these pictures they are static entity proxiesMatte wrote:The pawn, the pawn, the pawn is on FIRE!
Thank you all for the feedback! I hope to receive more in the future.
Chase view seems to be the most favored so far... I'll see how that goes.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56