Zombie Model

Topics relating to Modeling with Reality Factory.
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animatrix
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Zombie Model

Post by animatrix »

Image
Was thinking of a redo of somthing like Wolfenstien, anyway heres a Zombie.
Animatrix (Universal Monster,Human,Bot
Jay
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Re: Zombie Model

Post by Jay »

Wow... after 3 years... you're back. With a Zombie model on Friday, 13th :lol: Welcome back animatrix. And good luck with your game.

Be sure to download the newest version of RF and try out Equity (download the newest version). It's basically our upcoming own modelling tool for the act format. You cannot model yet, but you can import from ms3d, 3ds, obj, bdy, mot, nfo, key, and you can switch textures, import from texture libraries, add alpha for textures, create motions... It is a really nice tool. And it totally replaces ActView and Viewer because you can view everything on a model you like - textures, motions, bones...
Everyone can see the difficult, but only the wise can see the simple.
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animatrix
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Re: Zombie Model

Post by animatrix »

:D ha, didnt realize it was Friday 13th lol, thank you, and Equity is fantastic, using it totally, its awsome and RF has come a long way :D good to be back.
When zombie done i will get it to the resources.
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paradoxnj
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Re: Zombie Model

Post by paradoxnj »

Animatrix, I can sure use a few different and animated zombie models for my test game for RF2. Can you help me out?
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SV2.0
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Re: Zombie Model

Post by SV2.0 »

Hey, good to see you back, Ani. Nice zombie- I love the face!
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animatrix
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Re: Zombie Model

Post by animatrix »

Thanks, oh, and I dug through my archives and found a lot of act files I had worked on.
Paradoxnj I have found my zombie pack, its like 5 or six different Zombie act files in shabby clothes. they are based on the Neil act file and ready to place in a game enviroment, animations and such. I just need to upload them somewhere for the community, dont know where,
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Gamemaker
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Re: Zombie Model

Post by Gamemaker »

Hey! animatrix, GREAT WORK, man :) , I wanted you to know, that I am also trying to make something like a Wolfenstein, I have many ideas, and we should actually join. What do you think about it? I have one undone map too! :), I can send you my ideas, if you agree! PS. I need a nazi model, which I can't make :D
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paradoxnj
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Re: Zombie Model

Post by paradoxnj »

Thanks Animatrix. Can someone put these on filefront?
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bernie
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Re: Zombie Model

Post by bernie »

The Animatrix universal human and universal monster are already on my filefront http://www.filefront.com/user/bernieRF
@Animatrix: I can put any new ones on there also if you let me have them.
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animatrix
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Re: Zombie Model

Post by animatrix »

Image

If you give me an email or somthing Bernie, I can zip some up an send act files
an Gamemaker, I would be happy to help if I can.
Thanks all for all the coments an such
Ani
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darksmaster923
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Re: Zombie Model

Post by darksmaster923 »

Wow, its been a while. Your models have always been good.
Herp derp.
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zany_001
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Re: Zombie Model

Post by zany_001 »

paradoxnj wrote:Animatrix, I can sure use a few different and animated zombie models for my test game for RF2. Can you help me out?
I hope you're going to get better models for the release though. No offence but there aren't good enough for RF2. They look good for RF but nowadays we're gonna need better eyecandy to be noticed at all.
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paradoxnj
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Re: Zombie Model

Post by paradoxnj »

When normal mapping and per pixel point lights are added, you will see a huge difference in the models just the way they are. Functionality before eye candy. Eye candy will be what you guys make.
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animatrix
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Re: Zombie Model

Post by animatrix »

These models are made to use in RF, low poly and medium resolution textures, and lighting/shaders /reflections make a lot of diference with any model. if it looks awsome and runs at 2 fps, its gonna suck. Anyway, I will try to make some act packages wth several files for diferent kinds of scenes. Maybe a Graveyard set wth creepy acts, rocks,headstones gates ect. :)
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paradoxnj
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Re: Zombie Model

Post by paradoxnj »

RF2 will use the Ogre engine. It can handle 4000+ polys for animated models. I'm actually trying to make 3 different demos. A Resident Evil-like mansion crawler with loads of logic, a racing game, and an online FPS. This should cover all the features.
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