I got 2 shots from my test level in my mini project, the first one shows how the boundingboxes of the projectile and my pawn actually colldide with each other and the player doesn't get hit, the second one is just how this looks without boundingbox mode:
http://drivingblind.eu/box_bug.jpg
http://drivingblind.eu/box_bug2.jpg
My projectile definition:
Code: Select all
[AiBolt]
type = projectile
effect0 = ai_bolt
effectbone0 =
actor = Projectile\w_bullet.act
rotation = 0 -90 90
scale = 0.01
gravity = false
bounce = false
speed = 600
lifetime = 10
boundingbox = 40
damage = 15
altdamage = 15
shakeamount = 0
shakedecay = 0
explosionradius = 256
explosiondamage = 0
decal = 0
bonelevel = false
attachactor = true
Code: Select all
SetTargetPoint(0,-100,0);
FireProjectile("AiBolt", FIREBONE, 0, 0, 0, "health_player");
So meanwhile, if there's a way to make the projectile correctly collide with the player, please tell me, cuz the project was supposed to be out on 1.1.10, but things like this are really not helping me.