Ι wanted to export terrain platforms with multiple textures of 2048x2048 i thought maybe i these actors could use textures that can be compressed like jpg to keep a demo size smaller.
Today i tried equityB1 and replaced the bmp with a 1,5mega jpg ,then rebuilded to see if the new actor will have the jpg's stored in the actor.
Although I did nt hoped much,i took a look at the file size of the rebuild test actor and it was 80 megabytes (the actor is about 1,5k faces with a 2048x2048 texture)..
What might have gone wrong..
EQUITY BUG REPORTS
80 meg actor (one 2048x2048 texture&Lowpoly)
Last edited by Veleran on Thu Dec 03, 2009 9:22 pm, edited 1 time in total.
Re: EQUITY BUG REPORTS
Hi Veleran
The actual size of the texture file in the actor will not change in size the actor only holds bmp or tga what we do is convert the jpg to a format that the actor wants.
in fact it could end up bigger because of the alpha channel so we dont compress we alter to the best one.
Thanks
Terry
The actual size of the texture file in the actor will not change in size the actor only holds bmp or tga what we do is convert the jpg to a format that the actor wants.
in fact it could end up bigger because of the alpha channel so we dont compress we alter to the best one.
Thanks
Terry
Equity_8RF0.1 ( Dedicated )
http://sourceforge.net/projects/equity8rf/
Equity10 ( Ogre Engine )
https://sourceforge.net/projects/hgts123/
http://sourceforge.net/projects/equity8rf/
Equity10 ( Ogre Engine )
https://sourceforge.net/projects/hgts123/
Re: EQUITY BUG REPORTS
Just tried v 6.1.1. what happened to the sequencer? It's not working any more.
Re: EQUITY BUG REPORTS
Bernie
There were a few issues with the resizing of the actor in connection to the bounding box everything scales ok now the actor its motions and bounding box and are good for RF1 and RF2/Ogre.
There are some fixes also to the Motion Editor picked up by jay I will release a more official version over the next day or 2 with the sequencer working again.
But for now if people could use the Version on my file front it has the bounding box issue solved.
Thanks
Terry
PS
By the way Bernie I will add the resizing of the application to Equity so can work in any resolution.
There were a few issues with the resizing of the actor in connection to the bounding box everything scales ok now the actor its motions and bounding box and are good for RF1 and RF2/Ogre.
There are some fixes also to the Motion Editor picked up by jay I will release a more official version over the next day or 2 with the sequencer working again.
But for now if people could use the Version on my file front it has the bounding box issue solved.
Thanks
Terry
PS
By the way Bernie I will add the resizing of the application to Equity so can work in any resolution.
Equity_8RF0.1 ( Dedicated )
http://sourceforge.net/projects/equity8rf/
Equity10 ( Ogre Engine )
https://sourceforge.net/projects/hgts123/
http://sourceforge.net/projects/equity8rf/
Equity10 ( Ogre Engine )
https://sourceforge.net/projects/hgts123/
Re: EQUITY BUG REPORTS
Hi, I haves problems when import .ms3d my equity version is the 6 and 6.1.1b, when I try import in .ms3d after load the model comes the classic mistake of "not send" of windows, this happen with all my models in ms3d
Re: EQUITY BUG REPORTS
?????? What do you mean by this.when I try import in .ms3d after load the model comes the classic mistake of "not send" of windows
Is it causing a crash ?
If your models load OK in Milkshape then they should load in Equity provided that all your textures are a power of 2.
Re: EQUITY BUG REPORTS
the textures are fine, because I export to .bdy in the milkshape the same model for import in equity and the model in .bdy load good in equity, only the error is when import in ms3d
PD: I speak spanish and my english is very bad
PD: I speak spanish and my english is very bad