Game Idea need this answered first

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IceGuru
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Game Idea need this answered first

Post by IceGuru »

Ok if I make a basic game and distribute it to a few friends then one person hosts and we all connect can we have a death match in that map?
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bernie
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Re: Game Idea need this answered first

Post by bernie »

No. Networking is not available in RF1. You will have to wait for RF2 for that.
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paradoxnj
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Re: Game Idea need this answered first

Post by paradoxnj »

Full RF2 networking is planned for v0.5. That is 10 months from now.
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IceGuru
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Re: Game Idea need this answered first

Post by IceGuru »

paradoxnj wrote:That is 10 months from now.
FML

Can I make it in RF1 for now and not have to worry about compatibility for RF2. ?
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paradoxnj
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Re: Game Idea need this answered first

Post by paradoxnj »

Actors...yes. For levels, there is no conversion method as of yet.
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Wraps
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Re: Game Idea need this answered first

Post by Wraps »

Save out as .3ds .Open in milkshape or blender, and export as a .mesh.
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paradoxnj
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Re: Game Idea need this answered first

Post by paradoxnj »

While that will work, it will not be optimized and might run slow depending on the size of your level. Ogre culls at the mesh level using a scenegraph. So a level mesh like that will always be on screen which means that the whole mesh will always be rendered. I am working on a procedure to take the RF1 levels in parts and export as meshes and then "assemble" them together as separate meshes.
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Wraps
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Re: Game Idea need this answered first

Post by Wraps »

I know it'll work, but you'll have to reassemble the parts in the editor.....I only export small stuff, like a small building or a house, or a wall from RFEDITPRO.....for that, I think it'll work great.
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paradoxnj
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Re: Game Idea need this answered first

Post by paradoxnj »

I'm trying to decide whether to use Ogre planes for indoor levels or use the BSPSceneManager which supports the Quake 3 level format. Quake 3 format is limited and also unoptimized for modern rendering techniques. I'm leaning towards the plane method.
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