I have a game idea I feel good about and I think I will finally churn out a complete game!
Basically, hypersleep colony ship crashes at its destination. As hypersleep is in fledgling stages, the nutrient compound that people ingest occasionally mutates, causing a fungus to grow on them, and this usually drives people nuts (the worst case of athletes foot ever). Combined with hypersleep "coffins" opening early letting people run wild and a crazy AI controlling the ship, this is not the ideal place to be.
The player figures out what is going on and fixes the situation in gung-ho style, saving those who are have not been goomba-fied, and ending the game with a firey explosion.
Here are some screen shots of my progress.


Most of the geometry you see is a static mesh using a bit of bsp geometry as collision detection. I learned that from watching a tutorial on the uber edition of Unreal tournament 2004 bonus disc.