How to make multiple spawn points for multiplayer?
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
- Location: In front of my computer.
How to make multiple spawn points for multiplayer?
How can I make a multiplayer map with random spawn points that are used for players so that they don't spawn in the same place over and over again?
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
Re: How to make multiple spawn points for multiplayer?
If I remember correctly multi player doesn't work
Re: How to make multiple spawn points for multiplayer?
Multiplayer does not work in RF1.
Many Bothans died to bring you this signature....
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
- Location: In front of my computer.
Re: How to make multiple spawn points for multiplayer?
is this true? I can port forward RF, if I know the port for it...
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
Re: How to make multiple spawn points for multiplayer?
There is no port for it. Network initializes but is not used. The game is single player only.
Many Bothans died to bring you this signature....
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
- Location: In front of my computer.
Re: How to make multiple spawn points for multiplayer?
maybe you could make that one of the major selling points for RF2 than
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
Re: How to make multiple spawn points for multiplayer?
It is...but not for V1. It will be added after the main functionality is stable (especially the event system).
Many Bothans died to bring you this signature....
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
- Location: In front of my computer.
Re: How to make multiple spawn points for multiplayer?
yeah ok. Sounds cool.
I'm learning how to program an iOS/Android app, and I'm using a windows XP
Searched the web for a could hours or so and finally (after like, 3 good looking engines that weren't free, and 2 engines that were just JUNK!) I found one called "corona".
The weiredest part is, you said that RF2 uses Lua for scripting, and Corona uses Lua for the entire app making process! I guess I'll know lua when RF2 comes around so I can help people on the forums out!
I'm learning how to program an iOS/Android app, and I'm using a windows XP
Searched the web for a could hours or so and finally (after like, 3 good looking engines that weren't free, and 2 engines that were just JUNK!) I found one called "corona".
The weiredest part is, you said that RF2 uses Lua for scripting, and Corona uses Lua for the entire app making process! I guess I'll know lua when RF2 comes around so I can help people on the forums out!
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
- Location: In front of my computer.
Re: How to make multiple spawn points for multiplayer?
I didn't want to make another topic so I just used this one, anyways I got multiplayer to work over a local network. I don't know if it works over a longer range connection but I have no means of figuring that out.
It doesn't work with versus because
Friendly Fire is On
I can't get multiple spawn points (that are random too)
I can't make a map selection screen(I would use different.bsp files in char select but I don't know how that would work with multiplayer. possibly a crash?)
Other than that a timer script for mutliplayer would be pretty easy.
It doesn't work with versus because
Friendly Fire is On
I can't get multiple spawn points (that are random too)
I can't make a map selection screen(I would use different.bsp files in char select but I don't know how that would work with multiplayer. possibly a crash?)
Other than that a timer script for mutliplayer would be pretty easy.
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
Re: How to make multiple spawn points for multiplayer?
Then it works?you you tested it with a server or something yet..
If the game levels state is saved as the same for all then i should make the monsters generators to re-spawn often in the dungeons because if many people would enter and play they would soon kill all the monsters.
If players got health while the monsters and the rest destroyable have PawnHealth then could you play...
If the game levels state is saved as the same for all then i should make the monsters generators to re-spawn often in the dungeons because if many people would enter and play they would soon kill all the monsters.
If players got health while the monsters and the rest destroyable have PawnHealth then could you play...
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
- Location: In front of my computer.
Re: How to make multiple spawn points for multiplayer?
haha. Well yes and no. That was a long time ago and I didn't think of other stuff before I did it. First of all, the multiplayer did work, the player model is not holding a gun however. The main issue with the multiplayer is that we where in the same network
That's what I didn't think of.
That's what I didn't think of.
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
Re: How to make multiple spawn points for multiplayer?
Players are not holding their weapons because you have to add new code to make it show the weapon or you have to fix some bug?
All the rest work ok,like when you open doors,destroy models and pawns ,change level and then return,all is as you left it?
All the rest work ok,like when you open doors,destroy models and pawns ,change level and then return,all is as you left it?