RF2 due for release May 2010 but we get this.
Release Delayed
by paradoxnj » Mon May 10, 2010 4:06 pm
The release will be delayed until 5/31/2010 due to some memory leaks and
some features that need to be there so you can actually do something with it now. It
also will correspond with an end of month delivery schedule that I want to keep.
Every 2 months at the end of the month, a new point release will be made adding new
features.
I apologize to everyone, but it makes more sense to do this as it gives you a better
product. Besides, it's only 3 short weeks.
31 May 2010 nothing
Re: Release Delayed
by paradoxnj » Tue Jun 01, 2010 8:54 pm
Coming today. Had an impromptu trip to Chicago this weekend. Packaging it up
now. It will be released tonight. Not much to do with it besides get familiar with
shaders and materials. Next release will be more functional.
nothing
Re: Release Delayed
by paradoxnj » Wed Jun 02, 2010 8:18 pm
Tomorrow...I promise!! Trying to track down a crash. I think I found
it.
still nothing
& what about this from 10 May 2010
What happened to these?Every 2 months at the end of the month, a new point release will be made adding new
features..
then
Re: RF2 Updates
by paradoxnj » Thu Feb 10, 2011 4:56 pm
then thisEaster...I should have something that you can run around in and change to
your liking.
Re: Tutorial Request: How to use RF2?
by paradoxnj » Sat Apr 23, 2011 9:54 pm
It doesn't really do much yet. The code dump I will be doing this Monday
will do more. I'm hoping to have a player running around on a plane or a
terrain.
Easter comes and goes. nothing
then
Re: What is exactly is RF 2? How is it different from RF?
by paradoxnj » Tue Apr 26, 2011 1:37 am
Wednesday comes & goes. nothing.Alpha 2 release will come either tomorrow or Wednesday. Making some content
and stabilizing some things.
13 May 2011 still nothing.