- [magic]
type = vertical
frame = hud\hud_magic.bmp
framealpha = hud\a_hud_magic.bmp
indicator = hud\hud_magicini.bmp
indicatoralpha = hud\a_hud_magicini.bmp
framex = -8
framey = -10
indicatoroffsetx = 0
indicatoroffsety = 0
indicatorwidth = 160
New hud object
New hud object
Lately I've been dealing with the hud in Reality Factory and I've made great progress. The problem i have now is i have made a magic meter and it will not show
"Life is like a box of ammo." You always know what your going to get.
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
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Re: New hud object
type value has to be "verticle" not "vertical" (... I know ... )
for this type you have to use "indicatorheight" opposed to "indicatorwidth" for the horizontal type
for this type you have to use "indicatorheight" opposed to "indicatorwidth" for the horizontal type
Re: New hud object
ok thanksQuestOfDreams wrote:type value has to be "verticle" not "vertical" (... I know ... )
for this type you have to use "indicatorheight" opposed to "indicatorwidth" for the horizontal type
"Life is like a box of ammo." You always know what your going to get.