Now before we get into detail let me tell you a few things that you guys will probably find interesting:
I might be using the Eclipse source code, but here's pretty much the only thing I know about VB:
Code: Select all
Sub main()
End Sub()
Instead I'll be converting the VB code of Eclipse to Java code with a demo program I've got.
If you've ever used MMORPG engines you'll notice they're a lot the same. So what's going to be so special about JMMO? Let's start with the combat system:
Instead of jamming Ctrl, you ram into enemies and the screen will switch to a turn based battle screen. Stats will be used like this:
HP: Health Points
SP/MP: Used for skills in battles that can be activated in place of a regular attack (different depending on class)
STR: Changed the damage you deal
DEF: Changes how well you block attacks
SPD: Changes the turn order. The higher your speed the quicker your turn comes round.
Anyways that's the plan. Plus it's going to be open source with plenty of comments so people will understand the code!