
No hud,no player yet.This player is virgil i modified the biped proportions in max and re build-ed it in actor studio.
I still do not know how to use he new equity tools-i have to learn soon and upgrade.
Only the skull actor is finished ,and it needs a script to make it spin and move up and down and forward backward.
You are supposed to enter Cartoon style haunted houses and outdoor levels you find on the way..
If you think the camera is too far,tell me.
To justify a bit the floor depth (side scrollers dont have depth) i plan to make the monsters like the skull in the pic move
back and forth so you need to pass from the front or behind them-or place two of them to the depth.
If others find the controls not so easy-it is ok,i can quit it and work the Dark Crypt.
Displaying actors in RfEditPro viewports started again to crash and shut down the editor and this time i can nt fix it ,i guess i will disable actors and use the collision brushes to place the entities.
The classic trick of removing the last word from C:\RealityFactory\media\
By the way,it is a staticmesh with no collision and VisCheckLev,and i had to place three lights in a spot instead of one because the light was not enough.
The Skull casts big shadow unfortunately,but i do not want to disable,that shadow is gone anyway when player moves further to the left.