Hi
I made a terrain in Terrain Generator, and imported it into milkshape, where I added a texture to it. Then it was imported to Equity and from here, exported as an .act file. Whenever I decide to use a StaticMesh entity to add the terrain model to my world, RFEditPro crashes. I tried more than one time, and still the same. Then I began to think that maybe there was to many faces (40x40 = 1600 faces). So I decided to split the terrain into four parts, so it ended up being 20x20 = 400 faces per model. But no difference. It still crashes. Then I tested the StaticEntityProxy entity, but it still crashes. So I don't know how to get my terrain into my world, so I need some help. Maybe there is still to many faces per model? What is the maximum number of faces per model that RF can handle?
Help is needed
Terrain model makes RFEditPro crash *SOLVED*
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Terrain model makes RFEditPro crash *SOLVED*
Last edited by realgaming135 on Wed Jan 01, 2014 6:29 pm, edited 1 time in total.
Without facts, a mystery is just a guessing game...
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- Posts: 87
- Joined: Sun Sep 16, 2012 11:05 pm
- Location: Denmark
Re: Terrain model makes RFEditPro crash
Okay, I tried one more time, and this happened: An error window popped up, when I tried to add my terrain model to the world.
This is the error window:
This is the error window:
Without facts, a mystery is just a guessing game...
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- Posts: 87
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- Location: Denmark
Re: Terrain model makes RFEditPro crash
Ok, worked when I used equity_7C instead the newest release of equity.
Problem solved.
Problem solved.
Without facts, a mystery is just a guessing game...