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gekido
Posts: 194 Joined: Mon Jul 04, 2005 9:50 pm
Location: Vancouver, BC, Canada
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by gekido » Mon Dec 05, 2005 12:37 am
here are a few screenies from a level i've been putting together to demonstrate some RF features for the students at Pacific Game Design.
This is all of a few hours work so far, no lighting etc at this point:
AndyCR
Posts: 1449 Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
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by AndyCR » Mon Dec 05, 2005 1:01 am
I like it, it looks good.
king_vegeta
Posts: 24 Joined: Sun Dec 04, 2005 11:34 pm
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by king_vegeta » Mon Dec 05, 2005 2:55 am
WOWWW man your good!!!!!!
Man I cant wait either to become that good!!!!!!!!!!!
GD1
Posts: 413 Joined: Tue Jul 05, 2005 2:33 pm
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by GD1 » Mon Dec 05, 2005 8:11 pm
awesome!! that's above par work, even for you. I'm used to your stuff looking great, but this really takes the cake. you must be learning a lot of stuff with BV to make something this advanced in RF.
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Tougher Than Fort Knox
Jay
RF Dev Team
Posts: 1232 Joined: Fri Jul 08, 2005 1:56 pm
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by Jay » Tue Dec 06, 2005 12:26 pm
I particularly like the atmospere...fells like a zombie-city. What is that thing coming out of the shadows in the first picture?
Everyone can see the difficult, but only the wise can see the simple.
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gekido
Posts: 194 Joined: Mon Jul 04, 2005 9:50 pm
Location: Vancouver, BC, Canada
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by gekido » Thu Dec 08, 2005 1:07 am
This still doesn't have any detail either.
I'll post some more updated screens in a few days once I get more of the geometry completed.
king_vegeta
Posts: 24 Joined: Sun Dec 04, 2005 11:34 pm
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by king_vegeta » Thu Dec 08, 2005 2:54 am
1 word to say A-M-A-Z-I-N-G!!!!!!!!!!