This is the first part of the RF+NGD release. This modified version of Genesis3d includes these changes:
Genesis.lib
- Added the sirkorgan's geWorld_GetWorldGeometry function to read BSP triangles data (useful for the integration of physics engine)
- Added the QoD's geWorld_AddEntity function to add an entity at runtime.
- Added Federico's geActor_SetBoneGlobalAttachment command to set a bone rotation to a desired basolute value, relative to world axis.
Required to build the RF+NGD release (hopefully 076A) and always good to compile 075C.
federico wrote:This is the first part of the RF+NGD release. This modified version of Genesis3d includes these changes:
Genesis.lib
- Added the sirkorgan's geWorld_GetWorldGeometry function to read BSP triangles data (useful for the integration of physics engine)
- Added the QoD's geWorld_AddEntity function to add an entity at runtime.
- Added Federico's geActor_SetBoneGlobalAttachment command to set a bone rotation to a desired basolute value, relative to world axis.
Required to build the RF+NGD release (hopefully 076A) and always good to compile 075C.