Nice backpack add on.From which engine are these screenshots,Reality Factory or Entitad 3d?
Maybe you slowly add normal maps to the final pick up actors you will use because thyeir lightning does not matvh the player ,they are brighter.
A hint for normal maps:Because the normal mapped acter has no smoothing groups,if you want for example one side of a sword or plant leaf to not smooth with the back leaf,it has to be a separate element.
If the vertices of the two sides are shared,they will smooth together.
I should write this in the modelers corner but ok for now.
Veleran wrote:Nice backpack add on.From which engine are these screenshots,Reality Factory or Entitad 3d?
Maybe you slowly add normal maps to the final pick up actors you will use because thyeir lightning does not matvh the player ,they are brighter.
A hint for normal maps:Because the normal mapped acter has no smoothing groups,if you want for example one side of a sword or plant leaf to not smooth with the back leaf,it has to be a separate element.
If the vertices of the two sides are shared,they will smooth together.
I should write this in the modelers corner but ok for now.
Since the RF version of the Pawn game project is cancelled then ....
May I please take over the project I have lot's of ideas for the game and there is no point on throwing away all that hard work. So are you willing to send me in the RF Pawn game ?
I know about the Blitz3d engine version of the game. But we are only asking for the just the RF version