Gmax to .act
this is what i am getting when i try to open it, and i cant use the "actor Studio" Program, because that needs some sort of ".apj" file.
- Attachments
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- noppers.JPG
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in addition, you are opening the .nfo file with system information viewer instead of astudio.
there are complete instructions included in the same zip file as the exporter - be sure to follow them TO THE LETTER. (its a bit fussy)
as for the legality, yes, to my knowledge its legal, id call it an "off-white" area, the maker of the software dosent seem to want it done, but cannot do anything about it, from what i gather. if there were a better free alternative, i believe id use that instead.
there are complete instructions included in the same zip file as the exporter - be sure to follow them TO THE LETTER. (its a bit fussy)
as for the legality, yes, to my knowledge its legal, id call it an "off-white" area, the maker of the software dosent seem to want it done, but cannot do anything about it, from what i gather. if there were a better free alternative, i believe id use that instead.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Good
For some reason I showed up as "Guest". Whatever.AndyCR wrote: as for the legality, yes, to my knowledge its legal, id call it an "off-white" area, the maker of the software dosent seem to want it done, but cannot do anything about it, from what i gather. if there were a better free alternative, i believe id use that instead.
But yea. I thought of using Blender or Milkshape but I lost intrest in those; Gmax is so much nicer to use...
Intresting
Okay, sorry, I wasn't logged in. I'm Guest.
I found this: http://www.turbosquid.com/Forum/Index.c ... eadID/8525
It's from the Project Manager of Gmax. He goes on about Gmax and exporting.
I found this: http://www.turbosquid.com/Forum/Index.c ... eadID/8525
It's from the Project Manager of Gmax. He goes on about Gmax and exporting.
gmax was designed to provide game developers and game enthusiasts a stable and robust 3d content creation and editing tool for Discreet approved game title formats. Discreet licenses (for a fee) to game companies the right to distribute gmax game packs. By design, this is the only means by which users are allowed to export data from gmax. Discreet withheld the ability to export data directly from gmax for many reasons, and we take very seriously any effort to defeat our design.
Please note that Discreet is not opposed to exporting data from gmax--provided Discreet is the decision maker about what formats are supported. We are working hard to bring more gmax-enabled features to gmax users. (If you have any suggestions, please post them to this thread).
this is what i am getting with Actor Studio
Building 'C:\RealityFactory\tools\Roboto.apj'
Actor doesn't exist:
'.\BldTemp\Roboto.BDY' out of date. (Doesn't exist)
'.\BldTemp\Roboto.BDY' out of date. (Doesn't exist)
Making Body
Making Body '.\BldTemp\Roboto.BDY' from NFO 'Roboto.nfo'
Warning: no material path specified
ERROR: 'Roboto.nfo' is not an NFO file
Error: Failed to build '.\BldTemp\Roboto.BDY' file from 'Roboto.nfo' file
Error: Failed to make BDY file
Error: Failed to build body. Unable to make Actor.
Re: Intresting
As I mentioned, they do not WANT it to happen. Someone else, however, mentioned that their lawyers had messed up and couldnt do anything about it. As I mentioned, its an off-white area, and if there were a better alternative, id use it.Nibelheim wrote:and we take very seriously any effort to defeat our design.
make sure to copy the textures to realityfactory/tools.Ace628 wrote:Warning: no material path specified
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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- Joined: Thu Feb 16, 2006 10:34 am
I tried to use the key script and all it came up with is this:
KEYEXP 2.1
Number of Bones = 0
Key Data
0 100 30
Key Data Complete
Is that right?
oh i joined two days ago and this is my first post
Im using this engine for a project for school that is very long. 6 months
I always wanted to make games and this is my chance
KEYEXP 2.1
Number of Bones = 0
Key Data
0 100 30
Key Data Complete
Is that right?
oh i joined two days ago and this is my first post
Im using this engine for a project for school that is very long. 6 months
I always wanted to make games and this is my chance
The World is your oyster!
Eat it good!!!!
Eat it good!!!!
are there any bones in the scene? did you apply a skin to your mesh?
welcome to the forums!
welcome to the forums!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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- Posts: 11
- Joined: Thu Feb 16, 2006 10:34 am
yes, i meant a material.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm