There is the limitation of maximum 8 dynamic lights on screen and i do not use other lights because spotlights are the only that affect both normal mapped actors and Static meshes entities.
Oh no...heh ,only now i notice there is a piece missing the straight line between the room door and the east corridor wall.
I should have scaled up the ramp of the upper wall
all the way east to the corridor.
The ramp does not fully obscure the Player view of the south and east walls when you pass touching the wall.
However from the Player point of view in the pic,some Pawns and others like traps up to 64 units tall are still hidden.
The two crates are a static mesh on the right and a static entity on the left (the brighter).
The circular pit also has wrong texture at the bottom but i should not mention all things i see now that need some editing.

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