I had to re release this since this game is no longer on the internet
downloaded this in 2011
https://www.dropbox.com/s/edafgy889yf0v ... e.zip?dl=0
Sadly I don't have original installer anymore
if you extract this to C:/
It will work fine
Also it was tested to work on windows 10
NOTE: I am not the person that made the game nor had anything to do with the game development
Bad medicine re-release
Bad medicine re-release
Last edited by aicd99 on Sun Nov 20, 2016 7:47 am, edited 1 time in total.
Re: Bad medicine re-release
I finished it. I will mention some improvements that could be done when it was made.
Although i found the elevator key to get out it took me half an hour to remember to press "I: for inventory to show up and select the key while standing close to the elevator button.
I thought of it because i know RF does that.Other people might not even think that yo got to do that.
Using of keys and other should be automatic i think.Like-using a callback trigger and modify attribute to remove the used item from inventory.
The wheelchair bounding box should be smaller because you it can get stuck in a corridor corner and not let you pass.
Another thing that makes it more difficult is that you can not tell when the zombie guards are going to shoot you because they shoot with the hand down.
They should raise the arm and then shoot so you know when to take cover.Maybe they have the animation and it is not used in the script maybe not.
One more time consumer is that you can not stop the radar map from rotating and that makes it more difficult to know where you are.
I know that is not your fault.
So far i had to keep an eye for the enemy pain animations to know when i hit them,
When you hit enemies rapidly they do have enough time to loop their pain animation.
So,until they play again the hit animation you need a Projectile explosion to show that you have hit them.
Also,the enemies become no challenge when you hold down attack because they can not shoot you back while they are being hit.
Although i found the elevator key to get out it took me half an hour to remember to press "I: for inventory to show up and select the key while standing close to the elevator button.
I thought of it because i know RF does that.Other people might not even think that yo got to do that.
Using of keys and other should be automatic i think.Like-using a callback trigger and modify attribute to remove the used item from inventory.
The wheelchair bounding box should be smaller because you it can get stuck in a corridor corner and not let you pass.
Another thing that makes it more difficult is that you can not tell when the zombie guards are going to shoot you because they shoot with the hand down.
They should raise the arm and then shoot so you know when to take cover.Maybe they have the animation and it is not used in the script maybe not.
One more time consumer is that you can not stop the radar map from rotating and that makes it more difficult to know where you are.
I know that is not your fault.
So far i had to keep an eye for the enemy pain animations to know when i hit them,
When you hit enemies rapidly they do have enough time to loop their pain animation.
So,until they play again the hit animation you need a Projectile explosion to show that you have hit them.
Also,the enemies become no challenge when you hold down attack because they can not shoot you back while they are being hit.
Re: Bad medicine re-release
I really want to contact the person who made this game
does anyone know who ?
does anyone know who ?
- QuestOfDreams
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Re: Bad medicine re-release
You can find the original setup file here.
Re: Bad medicine re-release
Thank you very much
I see you rereleased other demos too which are all of them
Any chance The Legend Of Okkora would see the light of day ? or is it cancelled forever
because that game project looks promising.
I see you rereleased other demos too which are all of them
Any chance The Legend Of Okkora would see the light of day ? or is it cancelled forever
because that game project looks promising.
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: Bad medicine re-release
That project has been cancelled and there is no demo available.