Project Bonnie (Game project)
Project Bonnie (Game project)
Hello every one I working on a untitled game project that should be close to finished by mid to late 2017
The game project I made myself here:
https://mega.nz/#!2xNWmAJa!YXwhOWZFz-M1 ... 47h07RCA_s
It's currently has a codename Project Bonnie !!! The true name of the game will be revealed once the game is at least 60% done. Right now it's like 0.06% complete
The game is meant to be GTA style game and a platformer
Give it a try then give me some feedback
The game version is meant to be version 0.0.1
NOTE : The released screenshot on the post is not from version 0.0.1 the screenshot are an upcoming 0.0.2 which is work in progress
The game project I made myself here:
https://mega.nz/#!2xNWmAJa!YXwhOWZFz-M1 ... 47h07RCA_s
It's currently has a codename Project Bonnie !!! The true name of the game will be revealed once the game is at least 60% done. Right now it's like 0.06% complete
The game is meant to be GTA style game and a platformer
Give it a try then give me some feedback
The game version is meant to be version 0.0.1
NOTE : The released screenshot on the post is not from version 0.0.1 the screenshot are an upcoming 0.0.2 which is work in progress
- Attachments
-
- screen002.jpg
- Screenshot 3
- (59.61 KiB) Not downloaded yet
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- screen001.jpg
- Screenshot 2
- (35.5 KiB) Not downloaded yet
-
- screen000.jpg
- Screenshot 1
- (102.28 KiB) Not downloaded yet
Re: Project Bonnie (Game project)
Pretty cool. I 'll see if i can get some static models done for you to use in your games.
Re: Project Bonnie (Game project)
Just so you know, there are a lot of actors that work with Genesis3d located here:
http://www.comunidad-e3d.com/des/3/d/fec/1
http://www.comunidad-e3d.com/des/3/d/fec/1
Re: Project Bonnie (Game project)
You can try register for start at these two forums to post Bonnie demo and updates for play testing.
The traffic is high and your post does not stay too much in the first topic page but possibly every time you post new update you appear for a while at the front page with the newer posts.
http://www.indiedb.com/forum/board/pc-gaming
https://forums.tigsource.com/ Playtesting section
The traffic is high and your post does not stay too much in the first topic page but possibly every time you post new update you appear for a while at the front page with the newer posts.
http://www.indiedb.com/forum/board/pc-gaming
https://forums.tigsource.com/ Playtesting section
Re: Project Bonnie (Game project)
there s also the facebook inde developer group.
https://www.facebook.com/groups/IndieGameDevs/
You can quickly browse all project pics and videos by scrolling down the main page.
https://www.facebook.com/groups/IndieGameDevs/
You can quickly browse all project pics and videos by scrolling down the main page.
Re: Project Bonnie (Game project)
Thank you I will really look forward to thatseppgirty wrote:Pretty cool. I 'll see if i can get some static models done for you to use in your games.
I really want to post in forums or in sites that can help me with RF which is hereVeleran wrote: You can try register for start at these two forums to post Bonnie demo and updates for play testing.
The traffic is high and your post does not stay too much in the first topic page but possibly every time you post new update you appear for a while at the front page with the newer posts.
http://www.indiedb.com/forum/board/pc-gaming
https://forums.tigsource.com/ Playtesting section
there s also the facebook inde developer group.
https://www.facebook.com/groups/IndieGameDevs/
You can quickly browse all project pics and videos by scrolling down the main page.
Maybe I will post the later versions in those sites
Did any of you tested the game I will post the next version soon
Re: Project Bonnie (Game project)
i think the site where you can promote project is
https://www.facebook.com/groups/IndieGamePromo/ in case you do not get enough testers from the RF Forum.
ohter facebook for beginners to ask for ideas is
https://www.facebook.com/groups/GameDevBeginners/
https://www.facebook.com/groups/IndieGamePromo/ in case you do not get enough testers from the RF Forum.
ohter facebook for beginners to ask for ideas is
https://www.facebook.com/groups/GameDevBeginners/
Re: Project Bonnie (Game project)
New 2nd version is up contains enhancement from 1st version and a new levels
Project Bonie 0.0.2
https://mega.nz/#!igc3QayI!vP1xVJYutU8D ... 7SQg6MQnMo
Project Bonie 0.0.2
https://mega.nz/#!igc3QayI!vP1xVJYutU8D ... 7SQg6MQnMo
Re: Project Bonnie (Game project)
Gave your game a try. Your static entities need to be scaled properly and collision added. Not much going on in your game yet so not much to report. Keep it up!
Help me with the pawn actor on Project Bonnie (Game project)
This video shows the issue
https://drive.google.com/file/d/0B7qrXN ... diYlE/view
Can someone help get this pawn actor to work the way it does on the Bad medicine Demo please on RF 0.76.
I extracted the VFX files from Bad Medicine demo download it :
https://www.dropbox.com/s/h2y9rzmya328q ... S.zip?dl=0
In rentacop.s line 10 I changed
From
to
The changed script is at :
https://www.dropbox.com/s/r8uc2fzowb0m7 ... cop.s?dl=0
The one that isn't changed is included in the Extracted VFS files
If anyone help on getting it to work properly I will be very grateful
Edit this discussion have been moved to
viewtopic.php?f=9&p=41401
https://drive.google.com/file/d/0B7qrXN ... diYlE/view
Can someone help get this pawn actor to work the way it does on the Bad medicine Demo please on RF 0.76.
I extracted the VFX files from Bad Medicine demo download it :
https://www.dropbox.com/s/h2y9rzmya328q ... S.zip?dl=0
In rentacop.s line 10 I changed
From
Code: Select all
HEALTHATTRIBUTE [health] // name of health attribute
Code: Select all
HEALTHATTRIBUTE [enemy_health] // name of health attribute
https://www.dropbox.com/s/r8uc2fzowb0m7 ... cop.s?dl=0
The one that isn't changed is included in the Extracted VFS files
If anyone help on getting it to work properly I will be very grateful
Edit this discussion have been moved to
viewtopic.php?f=9&p=41401
Last edited by aicd99 on Tue Jan 10, 2017 4:00 am, edited 2 times in total.
Re: Project Bonnie (Game project)
I do not know what you mean you are missing,animation,timing or anything else.But i noticed the enemy zombie pawn weapon needs a muzzle flash explosion when it fires.
If you meant you need the enemy to show pain for longer time you can increase the pain percent or change what ever your action your script uses when the pawn is being hit.
Maybe show the script in the script forum section.
If you meant you need the enemy to show pain for longer time you can increase the pain percent or change what ever your action your script uses when the pawn is being hit.
Maybe show the script in the script forum section.
Re: Project Bonnie (Game project)
It's has animation and it's script attached as copied from ini file on Bad Medicine. yes it can attack you and it can attack the playerVeleran wrote:I do not know what you mean you are missing,animation,timing or anything else.But i noticed the enemy zombie pawn weapon needs a muzzle flash explosion when it fires.
If you meant you need the enemy to show pain for longer time you can increase the pain percent or change what ever your action your script uses when the pawn is being hit.
Maybe show the script in the script forum section.
it's missing sounds effects and visual effects. I need help on fully porting the pawn player to RF 0.76
Edit this discussion have been moved to
viewtopic.php?f=9&p=41401
Last edited by aicd99 on Tue Jan 10, 2017 3:56 am, edited 2 times in total.
Re: Project Bonnie (Game project)
Bonie 0.0.3
In the chocolate level I replace all robot pawn with a rentacop attached to their scripts
In the chocolate level I replace all robot pawn with a rentacop attached to their scripts
Re: Project Bonnie (Game project)
You can include everything unpacked by vfs in your download,the RFEditPro .3dt level and the whole RF project,it will be faster to see exactly what settings you were using.
It might a be bigger download but not too big handle.
One tip:To make it more simple to play and make you can skip the inventory use completely and have the attributes auto modified upon collision like in old 3d platformers,where they number of items you have is shown through the HUD all the time and can you see what you are carrying.
It might a be bigger download but not too big handle.
One tip:To make it more simple to play and make you can skip the inventory use completely and have the attributes auto modified upon collision like in old 3d platformers,where they number of items you have is shown through the HUD all the time and can you see what you are carrying.
Re: Project Bonnie (Game project)
I would have done that. The thing is .3dt file isn't in VFS. Not even the txl file only the bsp file
I am wishing there is a way I can decompile from .bsp to .3dt
I am wishing there is a way I can decompile from .bsp to .3dt