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Is there a way to make a level outside??6 cause all im able to do is inside levels....

thanks ++ :lol:
hike1
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Post by hike1 »

RF FAQ http://terrymorgan.net/rffaq.zip

Example of outside level

Demos, Tutorials http://terrymorgan.net/download.htm
Pics at screenshots, same page.
Ace628
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Post by Ace628 »

hike1 wrote:RF FAQ http://terrymorgan.net/rffaq.zip

Example of outside level

Demos, Tutorials http://terrymorgan.net/download.htm
Pics at screenshots, same page.
lol, you put that link in like everything, i guess it woul be helpfull, but people dont like to look trough something like that, they want to be able to just ask someone, and just stright support from someone.
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AndyCR
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Post by AndyCR »

Ace628 wrote:
hike1 wrote:RF FAQ http://terrymorgan.net/rffaq.zip

Example of outside level

Demos, Tutorials http://terrymorgan.net/download.htm
Pics at screenshots, same page.
lol, you put that link in like everything, i guess it woul be helpfull, but people dont like to look trough something like that, they want to be able to just ask someone, and just stright support from someone.
true, but the best way to learn rf is to learn yourself. ive always self-taught myself, never had anyone train me on game development, and i guess i just believe thats the best way. i may be wrong, but it sure helps me learn to depend on noone but myself.
king_vegeta
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Post by king_vegeta »

I didnt found anything in the FAQ's.... :?
king_vegeta
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Post by king_vegeta »

please someone help me!!!!! :?
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AndyCR
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Post by AndyCR »

outdoor levels are made exactly like indoor levels. i dont know exactly what you want to know; how to make terrain, how to make a sky, ...? all can be found in the docs/faq/tutorials.
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jonas
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Post by jonas »

Yes there is a way to make outside levels. I'm currently doing it for my game. You make all the buildings and stuff then you put a skydome around it. Try looking here

Here is the skydome refrence from the faq. Hope that helps.

Oh and please try reading through the faq it will help you. download it here. It helped me a lot.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
king_vegeta
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Post by king_vegeta »

ok thanks but how can I do a terrain? :?
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jonas
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Post by jonas »

You will need to use a static mesh.

Right Andycr?

Faq refrence for static mesh.

If your wanting to know what to make it in try gmax I don't know if its still available for download, but there are tutorials for making terrian. Or there is terr8, and many more if you want more info let me know.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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AndyCR
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Post by AndyCR »

you can do it with staticmesh, or staticentityproxy with collision brushes, or bsp. the easiest option is bsp, and gensurf.exe is provided with rf for that pourpose (look in tools)

after you get comfortable with that, id reccomend you move to static meshes.
king_vegeta
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Post by king_vegeta »

I dont understand gensurf someone have a tutorial??? :?
CowboyUp
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Post by CowboyUp »

Gensurf is horrid. Try using Nems Mega 3d Terrain Generator.

http://nemesis.thewavelength.net/index.php?c=2

Just make a terrain and import the .map in RFeditPro.

Note: For best results and preformance, make the terrain as small as possible, as a big complext one will make RFEditPro freeze up. Than, just scale the actors size down to make it seem like a great big world.
king_vegeta
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Post by king_vegeta »

ok but me i would like to do a map like in GTA(Grand theft auto).... :?
Jay
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Post by Jay »

The solution for really big terrains are groups. Also i would recommend to turn out 'auto rebuild bsp' because it saves a lot of time.

Or you could split up your world in many different areas where each area is a own level.
Everyone can see the difficult, but only the wise can see the simple.
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