Project Bonnie (Game project)

Game Design, Story, Game Play.
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Project Bonnie (Game project)

Post by Veleran »

I mean your own level 3dt where you use the rentacop.What is wrong with the cop pawn,he does not do you any damage or something?
Looks like you have all you need in the BadMedicine media folders.
You can add the firing flash effect to the pawn by adding an explosion you choose from the explosion ini -i think must be the order "monster_missile[ ()" every time it fires.
You can also search find next for word FireProjectile to see what i mean.

The rest pawn ai behavior is to be tested in your level along with the zombie cop to see exactly what it does,although i am familiar with that generic pawn script because i use that too.
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

I will give it a try

However it can damage the player. When it hit you there is already a slight flame effect
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Trivia #1

Post by aicd99 »

The chocolate factory level is intended to have multiple paths
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

Last edited by aicd99 on Fri Dec 02, 2016 8:37 am, edited 1 time in total.
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

These are pictures of a upcoming version
Bonie version 0.04

Image

Image

Image

It's going to be another path of the chocolate factory level
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Project Bonnie (Game project)

Post by Veleran »

Your walls textures fade to a flat gray and you can not clearly see where the corridor ends and turns.
You can use two different wall textures.
One texture to the first corridor,and another different to the next passage because the turn is not visible enough.
I will download and run it.
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

Veleran wrote:Your walls textures fade to a flat gray and you can not clearly see where the corridor ends and turns.
You can use two different wall textures.
It's mainly in the chocolate factory leval right
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Project Bonnie (Game project)

Post by Veleran »

I imported in RFEdirpro 0,76 and because i can not find the txl level textures in your media folders i used RF default txl's.
I changed the editor directories but the level does not compile.
You did not even have a big outer skybox like room to enclose the whole level.

Try use textures from one only default RF txl pack for easy bug testing by others.
Also i would appreciate if you do not pack the txl's and anything that it to be frequently modified during testing.
I do not know yet why the level sends an error.
--- Create Area Leafs ---
ConvertGBSPToFile: geVFile_OpenNewSystem failed.
Compile Failed: GBSP_SaveGBSPFile for file: C:\RealityFactory 0.76\media\levels\HQ.bsp, GBSPLib.Dll.
.
Last edited by Veleran on Fri Dec 02, 2016 8:13 am, edited 1 time in total.
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

I have used the default texture file pack in HQ.3dt only I have added my own texture in the texture pack. But there should only be .bsp files and I have removed the .3dt and .txl before posting it online in the forums


By the way should I make a kick starter out of this game project ?
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

Here is version Bonie 0.0.4

https://mega.nz/#!75kARbCa!wVsOqVJ87Hir ... 6Luyju_tvA

Download now
User avatar
seppgirty
Posts: 161
Joined: Sat May 16, 2015 12:37 am
Location: Pittsburgh, Pa.
Contact:

Re: Project Bonnie (Game project)

Post by seppgirty »

By the way should I make a kick starter out of this game project ?
No, you are not even close to ready for that.

I'm working on a female character for you rigged to the virgil skeleton. I'll let you know when it's done. I'll need your e-mail address soon.
Gamer, Lover, Film maker,

http://www.chaosbrosfilms.com
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

it's okay I already got someone making it for me
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

Bonie version 0.0.5
https://mega.nz/#!r0EyBZbT!G74bVLJVU6k9 ... 2-EqTDSbXI

This time it's a single file patch you will need bonie 0.0.4 to paste the file into it

Instructions are in the .zip file
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Trivia #2

Post by aicd99 »

The Maddington level is actually based a real life town
User avatar
aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Project Bonnie (Game project)

Post by aicd99 »

A major bonnie update is on the way
Bonnie version 0.0.6 coming soon
Post Reply