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I need help on getting the gold indicator for the coin attribute in my game project. I only need the colour to change just for the coins and no other types of attributes such as heath. That should remain green.
I made the file for the gold indicator already
This how it should look like only expect the green indicatior for the coins should be gold instead.
You will need to change the CHeadsUpDisplay class in the source code if you want a new indicator. Right now it only has an indicator for all non-npc actors and an indicator for all npc actors.
Allanon wrote:You will need to change the CHeadsUpDisplay class in the source code if you want a new indicator. Right now it only has an indicator for all non-npc actors and an indicator for all npc actors.
What NPC mean ?
How do I change the source code and will there be a new reality factory release ?
What is the diference between NPC actors and non NPC actor ?
How do I change the source code and will there be a new reality factory release ?
You will need Microsoft's Visual Studio C++ compiler and the knowledge of how to compile Reality Factory in order to change the source code. It's not something you should try if you don't know how to program. And I don't know if there is going to be a new release.
What is the difference between NPC actors and non NPC actor ?
NPC actors are computer controlled actors such as a hostile robot and non NPC actors are stuff like heath packs and gold coins.
In the hud.ini file (found in the install folder) change npcindicator = hud\indicator_red.bmp to npcindicator = hud\indicator_gold.bmp. That should work.
I am not a scripter, but I know some amazing things have been done with scripts. It's like programming without the source code. Their is a lot of documentation on it in the scripting folder.