Hands

Topics relating to Modeling with Reality Factory.
feddon
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Hands

Post by feddon »

tryed for the first time ever today to make a hand that isnt just for holding weapons or constantly in fists, and it proved to be quite difficult.
This is what i have so far i would apprciate any critique.
Thanks
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SithMaster
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Post by SithMaster »

I think its a good start. Are you doing this free hand so to speak? I think the top of the hand is kinda pointy but otherwise they look good.
GD1
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Post by GD1 »

looking great :).

you need to spread out the part at the top of the wrist. but it is looking really good, your on the right track!
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feddon
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Post by feddon »

thanks for replies,
im vertex modelling and using cylinders, just looking at my left hand while the mouse is in my right to try and get it write, im gonna take a few photos so i can be a bit more accurate.

It willl be the texture that makes or breaks it really anyway,
Im quite quick at modelling once i get going, took me about an hour so far.

Ill work on what youve said and get some more screenies up soon.
thanks again
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Spyrewolf
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Post by Spyrewolf »

Hey feddon,

They're really good!! hands are the bane of my exsistance, they're the only things i can't model well,

the only suggestion i could make, is from looking at the wire, you will need to add deformation points in the knuckles on the tops of the fingers, cos when it comes to animating they'll curl up and deform in funny ways,

this is where i bugger up......ALL THE TIME,

here's an example i took from poopinmymouth.com
it applies to limbs but the priciples are the same when it comes to fingers/toes ect....



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feddon
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Post by feddon »

yeh thanks spyrewolf i noticed that this morning, Not really to difficult to add some in, its still relativly low poly so ive got some polys to play with.
Hand are so complicated to get right escpecially when they need to be good enough to be on screen probably 90% of the time in the game i have planned.

Give me a gun to model anyday
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Anaxagoras
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Post by Anaxagoras »

The skin between the thumb and index finger looks like it could be pulled up a bit. It slopes downwards a little bit, it seems, hence the shadow. Mine doesn't go like that, so it may just be me =p Lookin' great, though!
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Dreben
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Post by Dreben »

Whoa, those are good! They're also gonna be a good starter for me, because soon I'll also have to model a hand.

P.S. Does RF have a 3D modeller on its own?!?
feddon
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Post by feddon »

cheers i fixed the thumb,
When im finished ill upload them if you want to look at em..
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QuestOfDreams
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Post by QuestOfDreams »

P.S. Does RF have a 3D modeller on its own?!?
RF comes with RFEdit Pro for level editing, but has no modeler for actors. There are some free tools you can use for modeling your characters and props like truespace 3.2 or Gmax (also see here)
feddon
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Post by feddon »

totally remade the fingers, started the arm, its 298 poly for one arm so far, pretty good i think.
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Anaxagoras
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Post by Anaxagoras »

Pretty good, but the thumb tip is at... er... a painful angle. The entire thumb goes at the same angle, not just the tip. :X Sorry, must be very annoying. But lookin' good!
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hike1
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Post by hike1 »

Nice hand, If I was doing one I'd probably do it in Wings 3d,
here's a rough beginning, would only take a few minutes though.

Check http://terrymorgan.net/links.htm for 'how I model bodies.avi', steps you through a Wings3d body model, need
the DIVX codec to see it.
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Spyrewolf
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Post by Spyrewolf »

Woah! nice hands feddon, that's some sweet modelling, realitivly low poly as well! very nice indeed!
feddon
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Post by feddon »

stage 2 today,
Adding a skeleton.. *gulp*
Hate this bit.
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