All Actors, Flip tree and ladders almost totally invisible
All Actors, Flip tree and ladders almost totally invisible
Okay, RF072A, on an NVIDIA GeForce FX 5200, latest driver available Forceware 81.95 WHQL certified. Demo level comes up and Virgil is transparent (except his hands from certain angles) and he himself can be seen when backed against a wall. You can see the faint 'him'. In actor viewer, he's invisible in Primary D3D display driver mode, but totally visible in OpenGL windowed mode and D3D 16 bit windowed.
So. . .I changed my RF.ini file to reflect the software and ogl driver, then tried D3D, 16 bpp in the D3D24.ini file and he is still invisible in windowed mode. So are the alien guy and the ladders and flip tree are almost not there either at certain angles.
Any thoughts on this?
Oh yes, I am running DirectX 9.0C.
Boy, I keep forgetting junk. The gears ine the G3D opening are rendering on their sides when things are goofy as well. In actor viewer they are rendering fine in ogl and d3d 16 bit, but not in primary.
Heck, half my note is be lines about when it was edited. : - ) Sorry 'bout that.
So. . .I changed my RF.ini file to reflect the software and ogl driver, then tried D3D, 16 bpp in the D3D24.ini file and he is still invisible in windowed mode. So are the alien guy and the ladders and flip tree are almost not there either at certain angles.
Any thoughts on this?
Oh yes, I am running DirectX 9.0C.
Boy, I keep forgetting junk. The gears ine the G3D opening are rendering on their sides when things are goofy as well. In actor viewer they are rendering fine in ogl and d3d 16 bit, but not in primary.
Heck, half my note is be lines about when it was edited. : - ) Sorry 'bout that.
gosh, i wish i remembered the solution, this is an issue that cropped up in RF072 with Gekido's tech demo too... it involved using nvidia drivers, there was some sort of conflict... sorry i cant be of more help.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
seems so, it happened to me with my old geforce 4 mx awhile back... i did something to fix it, wish i could remember what.... might have been something about z-order...
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
no, i didnt modify the source code.
come to think of it, i may have just changed the driver to opengl. are you changing it to "opengl", not "ogl"? "opengl" is what it should be.
note that i, for one, get lightmap artifacts (seams in this case) when i use the opengl driver, but if its between that and half-actors...
come to think of it, i may have just changed the driver to opengl. are you changing it to "opengl", not "ogl"? "opengl" is what it should be.
note that i, for one, get lightmap artifacts (seams in this case) when i use the opengl driver, but if its between that and half-actors...
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
yeah, some features dont work in opengl... im really sorry to hear your having these issues, i hope we can figure out something...
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- QuestOfDreams
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- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
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Somehow the DrawPrimtive function of DX combined with D3DPT_TRIANGLELIST doesn't like to render more than ~40 triangles at once on the geforce with the newest forceware driver... I think I'll use DrawIndexedPrimitive instead since this seems to work just fine. I'll test it on my other machine now and also compare the speed. If everything works fine I'll post the driver for you to try it out later today - hopefully it will solve the problem on your system too.