Camera problems when creating levels with rfeditpro

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
Guest

Camera problems when creating levels with rfeditpro

Post by Guest »

Hello,

I just started my first attempt at creating my own levels with rfeditpro and encountered first problems. When I put my actor (virgil.act) in upright position (-90, 180, 0) and set levelview 0 (first person) camera starts to a rapidly and randomly change the point of view. I had less problems with the second person pov, although the engine crashed ocassionally during previews, mostly when receeding camera encountered the wall. Isometric view posed least problems, though it also tended to crash from time to time. Only once I made the level work right, but then the editor crashed before I had chance to save the settings. When I tried to compile and preview the sample scene (basic.map), I had exacltly same problems.

Anyone knows the solution?
Alek
Posts: 28
Joined: Sun Dec 11, 2005 9:32 am

Post by Alek »

Uh... above post belongs to me.
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams »

When I put my actor (virgil.act) in upright position (-90, 180, 0) and set levelview 0 (first person) camera starts to a rapidly and randomly change the point of view.
That's a bug in RF an will be fixed in the next release (coming sometime next week).
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

also, to fix it temporarily, hit F1 when it flickers.
Alek
Posts: 28
Joined: Sun Dec 11, 2005 9:32 am

Post by Alek »

Thanks... I fixed problem with engine crashes by setting DoNotWait in the d3d24.ini to 0 - but I'm afraid it lowers the rendering quality - or is it just my impression? Thanks anyway!
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

Post Reply