
... so, about the scripted player, the character and the control system will play a central role. I want to achieve some result:
1. Fluid movements. one move at time no move conflicts (no minus than a step...)
2. More look around flexibility. More third person interaction. Firing and clicking (thanks to the new 2d / 3d Nout features)
3. Better Jump system.
4. More level interaction. Ladders, Duck under an obstacle, Climbing a pipe, jump/climb a crate (tomb rider style?).
5. Open system. Vehicles (a monocycle for my character?)
1, 2 and 3 are in progress. 4 is in an early stage: the pawn can climb the ladder, I've adder a ZoneCheck command to read the area attribute, but I need to define a way in which the character can understand the start and the end of the ladder. 5 is in hold waiting the dev of the physic (we have some trouble here, but I'm ready to start again, Nout!

My actual Character is LowMan, grabbed from the Studio Max Version. I've turn it in a biped and I'm mixing several animation set.
Check the Video #1 here!
http://realitychess.altervista.org/download/lowman.htm