PLEASE HELP ME
PLEASE HELP ME
I HAVE DONE EVERYTHING THERE IS TO LOOK AT ON EVERYBODIES SITES ON WEAPONS, BUT I CAN'T GET A WEAPON IN THE GAME I HAVE THE LATEST VERSION OF RF AND I STILL DON'T HAVE WEAPONS IN MY GAME PLEASE HELP ME !!!!
- QuestOfDreams
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The full install for RF075 that I'm putting together now will have some weapons. The update to 075 zip includes just the minimum files to update 072A to 075...
a semicolon at the beginning of a line in the ini files indicate that it will be ignored by RF
just deleting the semicolons might not work due to missing resources
a semicolon at the beginning of a line in the ini files indicate that it will be ignored by RF
just deleting the semicolons might not work due to missing resources
ok
ok i used the making 3d games pdf doc and got the gun and everything in the game, but i can't get bullets to work. i have noises the the gun fires but nothing comes out and ive triend seeing if they were just fast by shooting a door that will work if shot and nothing happens. so plz help me
check my barebones weapon example a few topics up. also, you might want to be careful about writing in all caps, other forums arent quite as hospitable and would take it as yelling.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
as written in the example, it should fire a grenade type projectile which produces an explosion. it's not working?The Example wrote:Code: Select all
[WeaponBullet] type = projectile actor = Weapons/Projectile.act rotation = 0 0 0 scale = 0.1 gravity = false bounce = false speed = 3000 lifetime = 1 boundingbox = 1 explosion = GeneralExplosion actorexplosion = GeneralExplosion showboth = false attachactor = false bonelevel = true damage = 60 altdamage = 15 explosionradius = 128 explosiondamage = 30 decal = 0 movesound = footsteps/footstep.wav impactsound = Weapons/Impact.wav
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
are you just adding this weapon twice? they need to have unique names. i would reccomend adding this weapon, then using it as a template and simply modifying it to suit your needs. rename it and it's projectile make sure the correct projectile name is referenced in the weapon (since you changed it, itll need updating), update the names in player.ini, and continue for the rest of the weapons you want.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085