
I need help yet again with the pawn attribute thing, last time I posted something on this topic I was told that somebody could get me a version of the RF executable that allowed for pawns to:
1) Check for multiple damage attributes at the same time.
2) Interact with pickup weapons
3) and in general, treat attributes in more or less the same way as the player treats attributes.
The only problem is that I haven heard from this person in over 2 weeks and I haven’t the foggiest idea of how to make the necessary modifications all by my self.
He said that all of the functions above and more that I can’t remember at this time could be brought into use through simple new scripting commands that he had added by modifying the engine or adding a "plugin" that added the nessacary commands to the engine.
My question is, can anybody show me how to or help me to replicate the functions described above into my install of RF so that I would be able to use the new scripting features in my game.
It is this small missing functionality that is holding the completion of my project in front of my face like a treat on a string that is just out of my reach.
If there is anybody out there who thinks that they may be able to help my with this problem then please don’t hesitate.
While I am in there I also want to add that 40 wepon slots thing but I don't even know how to "get in" in the first place.
I think I may need to edit and recompile my RF install and I am fine with that but may need a little help doing so.
Thank you,
Fps