Pawn Scripting Question...

Topics regarding Scripting with Reality Factory
Post Reply
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Pawn Scripting Question...

Post by MakerOfGames »

Ok, here is a basic question. There is a pawn command to see if it collides with the player, but what about other pawns? How do you define events for one pawn colliding with another? I am over looking somthing big here, arnt I?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
User avatar
animatrix
Posts: 134
Joined: Thu Jul 07, 2005 10:51 pm

Post by animatrix »

I think there was somthing in the avoidance part of the script, when it hits somthing it brings the avoidance routine in to play, maybe this is a good place to start.
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

I have read about the avoidence order and how to use it but I want to know how to make it when two pawns collide they do somthign scripted like explode or somthing I choose them to do. How is this done? Is it possible?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
Post Reply