Pawn Scripting Question...
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
Pawn Scripting Question...
Ok, here is a basic question. There is a pawn command to see if it collides with the player, but what about other pawns? How do you define events for one pawn colliding with another? I am over looking somthing big here, arnt I?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
I have read about the avoidence order and how to use it but I want to know how to make it when two pawns collide they do somthign scripted like explode or somthing I choose them to do. How is this done? Is it possible?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.