[COMPLETED 075A] EM_Morph and TGA
[COMPLETED 075A] EM_Morph and TGA
Could you please set up the EM_Morph Entity so that it can load TGAs with alpha channel properly? It can load TGAs already but not with the alpha channel. Thanks in advance.
Everyone can see the difficult, but only the wise can see the simple.
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- QuestOfDreams
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- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Added in RF 075A
To get a morphing alpha channel both the start and the end images must have an alpha channel. Also the texture that gets replaced needs some sort of transparency (in other words: either the texture has an alpha channel or the face must be flagged as transparent in the face attributes dialog)
To get a morphing alpha channel both the start and the end images must have an alpha channel. Also the texture that gets replaced needs some sort of transparency (in other words: either the texture has an alpha channel or the face must be flagged as transparent in the face attributes dialog)