Topics relating to Modeling with Reality Factory.
animatrix
Posts: 134 Joined: Thu Jul 07, 2005 10:51 pm
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by animatrix » Sat Dec 31, 2005 10:53 pm
Brush based ready to add teleport and target. The center is echaosed for effect.
Alek
Posts: 28 Joined: Sun Dec 11, 2005 9:32 am
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by Alek » Sun Jan 01, 2006 11:29 am
Looks nice. The picture itself is a bit dark - or is it just my impression?
Jay
RF Dev Team
Posts: 1232 Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany
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by Jay » Sun Jan 01, 2006 11:34 am
yeah. not bad.
I ever noticed that when RF takes a screenpicture, it will get darker then it was in game.
Everyone can see the difficult, but only the wise can see the simple.
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GD1
Posts: 413 Joined: Tue Jul 05, 2005 2:33 pm
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by GD1 » Sun Jan 01, 2006 8:22 pm
the Star Gate turned orange, that can't be a good sign!
Nice work as usual!
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Tougher Than Fort Knox
Microman171
Posts: 167 Joined: Sat Jul 09, 2005 3:45 am
Location: New Zealand
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by Microman171 » Wed Jan 04, 2006 7:39 am
just out of curiosity how do you make a brush?? I've tried this before and all I got was an error
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animatrix
Posts: 134 Joined: Thu Jul 07, 2005 10:51 pm
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by animatrix » Wed Jan 04, 2006 3:38 pm
use the templates in RFedit to add squares and shapes, then use the menu tools to change the shape, this is all in the editor.
Micro171
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by Micro171 » Thu Jan 05, 2006 7:31 am
Srry forgot to log-in Just as a trial I tried to make a brush first I made the cube then selected from tools make new prefab and named it "Temp" and I go the error
bernie
RF Moderator
Posts: 1249 Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland
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by bernie » Thu Jan 05, 2006 9:52 am
Make your cube or whatever and SaveAs "name.3dt" in realityfactory\media\objects folder . you may need to make a new folder "objects" in realityfactory\media as it doesn't exist in the original setup. Your object will then appear as prefabricated object in templates when you start rfeditpro and you can then use it as a brush.