Blender?

Topics relating to Modeling with Reality Factory.
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Davy

Blender?

Post by Davy »

Anyone here know how to export a model in blender so that it can be used in the actor studio ap? Thanks.
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AndyCR
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Post by AndyCR »

youll need to export it from blender to a program which can export to rf. i doubt bones/animations/maybe textures would export correctly.

moved to modeling.
Davy

Post by Davy »

Yeah, textures are all I care about, I really just want to model objects for my scene's. But I tried milkshape (exporting from blender... to milkshape... to actorstudio) and from blender to milkshape took away my textures (I used a wavefront object format to export to milkshape). I am looking for a way from blender... If anyone knows of any plugins or anything???
Alek
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Joined: Sun Dec 11, 2005 9:32 am

Post by Alek »

I just heard from a friend that Blender 2.40 ability to export models to 3ds format might be of use in RF. Haven't tested this feature in practice yet.
Guest

Post by Guest »

3ds from blender has been around for a while. it doesn't support animation though afaik. not sure about textures. one thing that may happen bringing a 3ds or obj into milkshape is that in ms you might need to create a new material (specifing your texture) and assign it to your model/groups. if the uvs export properly from blender the texture should map correctly just by assigning the material in ms. you might want to have the textures in the same folder as the model and when compiling an act file make sure the textures are in the same folder as the bdy/mots.
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