Frag Grenade
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Frag Grenade
My second modelling attempt (first being the smoke grenade). Any productive comments welcome. In my opinion the body is too box like, but let me hear what anyone else thinks.
- Attachments
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- Frag Grenade
- frag grenade.JPG (12.23 KiB) Viewed 1625 times
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- Another view
- Frag grenade 2.JPG (4.66 KiB) Viewed 1625 times
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- Posts: 23
- Joined: Tue Jul 05, 2005 12:05 am
- Location: Louisville, KY
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Hmmm, it looks pretty good, especially for 56 polys. Is it just the screen-shot, or are the black parts really like that on the mesh? oO; If they're really like that: dunno what ya use, but in Blender, you can recalculate the normals. Control N to recalc. outside, control+shift N to recalc. them inside. You may have already know that, and it's probably just the screenshot, so nyeh. :p
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- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
The black parts only appear when i rotate the model certain ways. The texture is one of the few that came with 3ds max. I havent really tried learning how to properly texture models, i know a mistake on my part, as i am trying to first model some weapons for a test demo. i have tuts on texturing and will eventually do something about it. As for the tech stuff you mentioned i have no idea.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
Here's a Grenade i made from a cilinder and some ather things.
- Attachments
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- The Body was a cilinder the pin is one 3 sided cilinder and a Donut like shape (can't remember it's name) the thing you hold is a box with some modification's and the top is a extruded line.
- Grenade.jpg (18.08 KiB) Viewed 1539 times
If Anybody wants this here's a .act version of it. with bones and some animation. Aslo this is the first texture i made.
- Attachments
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- Grenade.zip
- If anybody wants it i don't really need it.
- (34.77 KiB) Downloaded 117 times
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Wow, that is way better than mine. Just a few questions what is the poly count and what did you use to model it? Your description leads me to believe you used 3ds max. But whatever you used it looks great, many congrats.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm