Weirdness texturing
well, for one thing, importing maps from valve hammer editor is illegal.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
yes, i know. from the license:
i dont think version 3.3 has this part, you might want to check that out.The License Agreement wrote:License.
1.1 License Grant. Valve hereby grants Licensee a nonexclusive, royalty-free, terminable, worldwide, nontransferable license to:
(a) use VHE solely to develop New Levels for Half-Life and other compatible Valve products;
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Yeah, i use worldcraft too, yes it is Illegal, but so is downloading Mp3's and im sure most of the users on this website do that too,
i find it hard pressed for some one to distinguish a Valve.map from a RF.map,
and besides if you import a map and export it from RFeditpro, wouldn't that be a an Rfeditpro map as it was exported via Rfeditpro.....
Im not trying to promote illegal activity but i think Worldcraft is a good alternative because RFeditpro has no Vertex edting capabilities
i find it hard pressed for some one to distinguish a Valve.map from a RF.map,
and besides if you import a map and export it from RFeditpro, wouldn't that be a an Rfeditpro map as it was exported via Rfeditpro.....
Im not trying to promote illegal activity but i think Worldcraft is a good alternative because RFeditpro has no Vertex edting capabilities
its not about not being traceable, its about not doing illegal things... sigh...
why not just use 3.3? basiucally the same thing, and im 99.9% sure it dosent have that license.
open rfpack.exe and drag your bmps into it, then save in media\levels,choose the txl in project->level options in rfeditpro.
why not just use 3.3? basiucally the same thing, and im 99.9% sure it dosent have that license.
open rfpack.exe and drag your bmps into it, then save in media\levels,choose the txl in project->level options in rfeditpro.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
when importing from WC you have to select all the faces of the brushes you import and hit the pgdn button
this brings up the faceproperties dialog box,
this is the tricky part, the texture sizes,offsets, and rotation will have weird values like 2.036364fg7 ect...
DO NOT! and i repeat DO NOT! try enter numbers this will send RFeditpro into and endless loop about not entering a correct value!
instead hit the down button next to the value this will give you about 2 errors of entering incorrect values, ignore this and click on the next box i.e click on offsets, then scale or whatever this will give you the correct values without the endless loop of error messages.
hopefully this will help, it is long winded but you end up with cool maps.
this brings up the faceproperties dialog box,
this is the tricky part, the texture sizes,offsets, and rotation will have weird values like 2.036364fg7 ect...
DO NOT! and i repeat DO NOT! try enter numbers this will send RFeditpro into and endless loop about not entering a correct value!
instead hit the down button next to the value this will give you about 2 errors of entering incorrect values, ignore this and click on the next box i.e click on offsets, then scale or whatever this will give you the correct values without the endless loop of error messages.
hopefully this will help, it is long winded but you end up with cool maps.
Well Sweet, that's the only version i got so i guess im in the clear then Yay-yuh!why not just use 3.3? basiucally the same thing, and im 99.9% sure it dosent have that license.
RF FAQ http://terrymorgan.net/rffaq.zip
In World Editor, available at http://www.realityfactory.info/cms/inde ... el-editors
I just 'select all' select all/faces in selected brushes,
then hit 'defaults' in the face menu.
Demos tutorials http://terrymorgan.net/download.htm
In World Editor, available at http://www.realityfactory.info/cms/inde ... el-editors
I just 'select all' select all/faces in selected brushes,
then hit 'defaults' in the face menu.
Demos tutorials http://terrymorgan.net/download.htm