Compiling question
Compiling question
I am looking over the engine (as i have doen with many others before this) I like the engine but i'm not certian about it's usability for my project. My question is can anyone here give me a very basic, step by step (Each step being no more than a sentence at most. if posible) of how a game with this engine is assembled from content like models and texture, all the way to .exe form. Just a very rough outline is all, dont be too detailed (unless you want) but try not to be very vague if posible.
There is no need to compile your game in c++ (i think that is what you've meant)
http://www.freewebs.com/andycr/ - an easy to understand tutorial by AndyCR that might be useful to start.
http://www.freewebs.com/andycr/ - an easy to understand tutorial by AndyCR that might be useful to start.
Everyone can see the difficult, but only the wise can see the simple.
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ehmm...i think you misunderstood something:
RF's features are accessible WITHOUT compilation
RF's *.exe is RealityFactory.exe in the RF directory - it already has all the features
RF comes with all tools you need to build a game (Without modelling program)
RF is a game creation suite and not an engine
But it is also possible to download the source code, add new features and create an own *.exe file.
RF's features are accessible WITHOUT compilation
RF's *.exe is RealityFactory.exe in the RF directory - it already has all the features
RF comes with all tools you need to build a game (Without modelling program)
RF is a game creation suite and not an engine
But it is also possible to download the source code, add new features and create an own *.exe file.
Everyone can see the difficult, but only the wise can see the simple.
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Check
http://terrymorgan.net/rffaq.zip
for how to compile, I'm not sure, but I think you need about
200MB of directx 9? SDK, haven't tried compiling because
I don't have this.
http://terrymorgan.net/rffaq.zip
for how to compile, I'm not sure, but I think you need about
200MB of directx 9? SDK, haven't tried compiling because
I don't have this.