i want a level with rain and puddles, i can create the rain but it dosnt seem to stop at a solid object, i have windows and it goes through them.
i want to make it run down the side of a slanted window, is this possible? and if so ill need step by step instructions on how to do this.
rain dosnt make puddles, but i would like to create them for the level im amking, if i cant create them with the rain is it posible to make it using a template with the liquid property checked and then geting splashes of the rain?
rain and puddles
rain and puddles
*GD*
Use level geometry to create your puddle and apply watever water texture you wish, then create a TextureProc entity and configure like so...
szProcName - Water
szTextureName - [Name of Water Texture]
I don't know too much about fps but this may slow it down...i guess. If you set DistanceFlag to true then the effect wont be rendered while you are a certain distance away from the texture (the certain distance can be specified by changing the Distance property). This should help the framerate.
I suggest downloading the RF072A docs and reading over the the entity reference.
szProcName - Water
szTextureName - [Name of Water Texture]
I don't know too much about fps but this may slow it down...i guess. If you set DistanceFlag to true then the effect wont be rendered while you are a certain distance away from the texture (the certain distance can be specified by changing the Distance property). This should help the framerate.
I suggest downloading the RF072A docs and reading over the the entity reference.